MOVE SET DRAGON BALL HYPER HOW TO
Hyper Dragon Ball Z: SSJ Goku Moveset! How To Do Special Moves Tutorial If the first dash goes through the opponent, Hit will only perform one additional dash rather than two. Does three short dashes forward and then enters his Vital Point Attack stance.
The cracks extends faster compared to the other variants. Hitting the opponent with the cracks will make Hit deliver instantaneous blows at them, making them pop up into the air. Turns his back to the camera with both hands in his pockets, causing the ground to crack from his feet. Additionally, Hit will be invulnerable until after he delivers the kick. Teleports behind the opponent and attacks. Hit is invulnerable while teleporting and attacking. Causes a wallbounce if the opponent is close to the wall. Inputting will make Hit cancel out the stance. Stands up and places both hands in his pockets. Unlike other characters who can use two of these moves, Hit can only use one of these moves instead of two in succession. Uses his Time Skip ability to foresee an opponent's attack and then strikes back with a body blow.Ī side kick. Teleports towards the opponent and performs a backfist, then teleports behind the opponent with another backfist, and then teleports back to his original position and does a third backfist. Sign In Don't have an account? Start a Wiki. Category : Hyper dragon ball z move list keyboard